FULL INSTRUCTIONS


Teams:

Divide into teams with a minimum of two players on each team. Alternate players around a circle so that each player is seated next to a member of the other team. The play moves counter-clockwise.

Gameplay:

The game begins by starting the timer and then drawing a card from the deck. The person who drew the card from the deck must now get his or her team to guess the word on the card. Once the team guesses the card, the play immediately moves to a player from the other team. When the timer goes off the guessing team puts the card into the “dead cards” pile. The timer is started and a new round begins

What you can't do:

  • You can’t say the word on the card. 
  • You can’t say things like “it rhymes with” or “it sounds like.” For example, if the word on the card is (doobie) you can’t say to your team “it sounds like boobie but with a d”You can’t point to something. For example, if the word is (boobie) you can’t point to the girl’s boobie next to you. 
  • You can’t act something out. For example, if the word is (hump) you're not allowed to hump someone, well kind of. If you want to hump someone while you play by all means go ahead (with consent), but you're not allowed to if the word on your card is (hump). Make sense?
  • NOTE: If you break any of these rules, you lose your turn, the card goes to the dead pile, the play then goes to the other team and the timer should then be reset, beginning a new round.

What you can do:

You can use any word that comes to mind that you think will help your teammates guess the word on your card.   

Other rules:

  • You can NOT pick up and look at the card before it is your turn or before the timer is started.
  • You can NOT skip a card unless you are willing to sacrifice one of the cards your team has already collected. If your team has not collected any cards yet then there is NO way to skip a card. Suck it up - keep trying till the timer runs out!  

  • You can NOT pick up and look at the card before it is your turn or before the timer is started.
  • You can NOT skip a card unless you are willing to sacrifice one of the cards your team has already collected. If your team has not collected any cards yet then there is NO way to skip a card. Suck it up - keep trying till the timer runs out!  

Rotation:

After the person gets his or her team to guess their word, the play moves counterclockwise to the next team. As soon as one team finishes, the next team can begin immediately (the other team should be paying attention so they are ready to go). This continues rotating back and forth until the time on the timer runs out  

How to win:

Every time a player gets their teammates to guess the word on a card, that team keeps that card. But when their team doesn't guess the word on the card, and the timer goes off, that poor undiscovered card goes into the “dead cards” pile. The first team to collect 21 cards, wins! If the game results in a draw, it becomes sudden death, and the game proceeds with one more round. The team with the greater number of cards at the end of the round, wins.

Alternate game modes:

1. Blitz

  • Teams alternate running out the timer and guessing as many cards as they can. Team #1 starts the timer and begins guessing cards. Once one player has finished another player from the same team continues, then another player from the same team goes and so on until the timer runs out. When the timer runs out it's the other team's turn to guess as many cards as they can in the 60 seconds. First to collect 21 cards wins.

2. Solo Blitz

  • The play begins with one person starting the timer and trying to get his/her team to guess as many cards as they can before the timer runs out. The play then moves counter clockwise to one member of the other team. It’s now their turn to do the same thing. First team to collect 21 cards wins. 

Drinking Games:

1. One goes we all go 

  • This one is simple, every time the buzzer goes off the whole team drinks. So if your team is guessing a word and the timer goes off, yep, you all drink.  

2. Sole rider

  • When the timer goes off whoever is describing the word drinks.  

3. Communism

  • This one's a little more confusing but try to follow us. Okay, so when the timer goes off for whichever team is guessing, the opposite team gets to create a rule for the other team. Make sense ? No? Okay we'll try again. Say team #1 is guessing and the timer goes off while they’re guessing team #2 gets to create a rule for team #1. (Example Rule: every time the word on a the card starts with “J” everyone on your team has to drink their juice) Get it? Good. Have some mercy with this one, drinking too much apple juice can give you a tummy ache.

Please drink responsibly. Playing Freedom of Speech does not require players to drink. If you and others do decide to play Freedom of Speech in a way that involves consuming alcohol, you and they need to be responsible. You should not consume more than 5 drinks in a game or surpass a Blood Alcohol Content (BAC) level of 0.08. Freedom of Speech urges all players to drink safely and does not accept any liability for players.